http://dx.doi.org/10.1007/978-3-642-39473-7_7">
 

Document Type

Conference Paper

Department/Unit

Academy of Visual Arts

Title

Employing creative practice as a research method in the field of wearable and interactive technologies

Language

English

Abstract

With the emergence of relatively accessible programmable microcontrollers, artistic use and designer application of wearable technologies have increased significantly over the last decade. This paper suggests these creations are more than a mere implementation of emerging technologies for creative practitioners to extend their artistic expression, but a method applicable within research and development. Creative practitioners generally approach their subject matter intuitively and holistically and are therefore capable of facilitating insights where rational approaches may not. Working on the periphery of computer science has the advantage of an outsider perspective, which can result in un-thought of solutions to previously unresolved problems. In this paper we discuss the merits of this approach within wearable and interactive research and describe one such procedure on the basis of a wearable device. © Springer-Verlag Berlin Heidelberg 2013.

Keywords

Alternative research methods, Arts-Based Research, Bamboo Whisper, Creative practice, Insight, Interactive technologies, Outsiders perception, Perception of communication, Wearable technologies

Publication Date

2013

Source Publication Title

HCI international 2013 - posters’ extended abstracts: International conference, HCI international 2013, Las Vegas, NV, USA, July 21-26, 2013, proceedings, part i

Start Page

31

End Page

35

Conference Location

Las Vegas, United States

Publisher

Springer Berlin Heidelberg

ISBN (print)

9783642394720

ISBN (electronic)

9783642394737

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