Document Type
Conference Paper
Department/Unit
Academy of Visual Arts
Title
Blinklifier: A case study for prototyping wearable computers in technology and visual arts
Language
English
Abstract
The Cybernetic Serendipity exhibition in 1968 [1] and the Computer in Art book in 1971[2] represent some remarkable initial approaches in collaborative art-technology projects. Over the years, projects have evolved through thinking influenced by other areas such as psychology, sociology and philosophy. Much of art theory and practice is exploratory and its outcomes may be challenging. The advent of novel materials and increasingly evolution of smaller and more affordable electronic components made it possible for anyone to make their own wearable devices. Moreover, people with different skills get together and share their knowledge to create new products. This work describes our prototyping process for developing wearable computers in multidisciplinary teams. In this paper, we present the implementation of our collaborative and iterative prototyping process in the development of Blinklifier, an art and technology project that amplifies human expressions and creates a feedback loop with the wearer. © 2013 Springer-Verlag Berlin Heidelberg.
Keywords
Blank Model Prototyping, Feedback Loops, Wearable Computers
Publication Date
2013
Source Publication Title
Design, user experience, and usability. User experience in novel technological environments: Second international conference, Duxu 2013, held as part of HCI international 2013, Las Vegas, NV, USA, July 21-26, 2013, proceedings, part iii
Start Page
439
End Page
445
Conference Location
Las Vegas, United States
Publisher
Springer Berlin Heidelberg
DOI
10.1007/978-3-642-39238-2_48
Link to Publisher's Edition
http://dx.doi.org/10.1007/978-3-642-39238-2_48
ISBN (print)
9783642392375
ISBN (electronic)
9783642392382
APA Citation
Vega, K., Flanagan, P., & Fuks, H. (2013). Blinklifier: A case study for prototyping wearable computers in technology and visual arts. Design, user experience, and usability. User experience in novel technological environments: Second international conference, Duxu 2013, held as part of HCI international 2013, Las Vegas, NV, USA, July 21-26, 2013, proceedings, part iii, 439-445. https://doi.org/10.1007/978-3-642-39238-2_48