Department of Communication Studies
Revisiting gender preference for a first-person shooter videogame: Effects of non-verbal sensitivity and gender on enjoyment
© The Author 2014. In this study, we investigated the effects of gender (male vs. female) and non-verbal sensitivity (high vs. low) on game experience after playing a first-person shooter videogame. The results of Experiment 2 (n = 50) showed that participants with high non-verbal sensitivity experienced more positive valence and a greater level of arousal than participants with low non-verbal sensitivity. The biological sex of the participants became non-significant, after taking into consideration non-verbal sensitivity. The results of a mediation analysis showed that the emotional valence and arousal mediated the effects of non-verbal sensitivity on the enjoyment of the videogame. Implications with respect to a new understanding of gender preference for certain genres of videogames by identifying specific gender-related skills are discussed.
empirical studies in HCI, gender, interactive games, laboratory experiment, psychology
Source Publication Title
Interacting with Computers
Oxford University Press
Link to Publisher's Edition
Jung, Younbo, Hyun Jee Oh, Jeremy Sng, Joung Huem Kwon, and Benjamin H. Detenber. "Revisiting gender preference for a first-person shooter videogame: Effects of non-verbal sensitivity and gender on enjoyment." Interacting with Computers 27.6 (2015): 697-705.